![]() Version Control: Added notification icon for incoming changes to Plastic toolbar button. Version Control: Added missing API documentation. Version Control: Added metrics for checkin actions. Version Control: Added metrics for changeset tab usage. Version Control: Added horizontal scroll bar to Changesets list for easier viewing. Version Control: Added empty checking message localization. Version Control: Added auto-login for SSO credentials handler. Version Control: Added ability to modify assets without checkout. Version Control: Added ability to allow empty checkin messages. See the package change list for full list. These changes also include input-related and windowing improvements for Chrome OS. These changes enable building and running Android on x86 and x86-64 CPUs, now officially supported on Chrome OS devices. ![]() WebGL: Video is not playing ( 1288692)Īndroid: Android: Added more complete support for running Android apps on the Chrome OS platform. Video: Crash on WindowsVideoMedia::StepAllStreams when reimporting a. UGUI: Poor performance when loading or unloading a large Scene ( 1360901) Shadows/Lights: Crash on ProgressiveRuntimeManager::GetGBufferChartTexture when entering UV Charts mode before baking lights ( 1309632) Profiling: Profiler.GetTotalAllocatedMemoryLong increases when Scene is loaded and unloaded ( 1364643) Packman: User can't easily configure location of both UPM and Asset Store package local cache ( 1317232) Mobile: Build fails when there are 680 or more files in the Streaming Assets folder ( 1272592) Metal: Performance in Game View is significantly impacted by Gfx.WaitForPresentOnGfxThread when a second monitor is connected ( 1327408) Linux: Linux Editor crashes at "_XFreeX11XCBStructure" when loading tutorials ( 1323204) Graphics - General: RenderTextures break after switching window focus ( 1179935) Global Illumination: BugReporter doesn't get invoked when the project crashes ( 1219458) Global Illumination: Probes lose their lighting data after entering Play mode when Baked and Realtime GI are enabled ( 1052045) “Critical Mass will be the next big casual PC game.Asset Bundles: Building process of the AssetBundles is slow when the file count is huge ( 1358059)Īudio: Crash on AudioCustomFilter::GetOrCreateDSP when recompiling scripts while in Play Mode ( 1354002) “Critical Mass is the type of game everyone can pick up and enjoy in seconds, and yet come back to time and time again and still be challenged.” Compete with your friends across over 30 challenging puzzles, with endless replayability! * FIGHT THE CLOCK! – Beat the clock and solve the puzzle before it beats youįast-paced, addictive gameplay is combined with puzzle-solving to create a new and innovative yet intuitive experience. * UNLOCK SPECIAL CUBES! – Discover special cubes and unleash them to solve difficult levels * COMPETE WITH FRIENDS! – Beat your friends’ best times for bragging rights * OVER 90 PUZZLE VARIATIONS! – 30 levels combined with 3 different difficulty settings means you’ve got tons of puzzles to solve * 3D PUZZLE ACTION! – Spin the mass and fire off blocks in this fast twitch brain twister Polyform is an action puzzle game that takes traditional match 3 gameplay and turns it on its head by bringing it into the world of 3D! Rotate the puzzle around and slot in the blocks to connect 4 like colors before the mass goes critical! The hit PC game Polyform (Critical Mass) now on iPhone and iPad!Įxperience this acclaimed (Metacritic 81/100) game using intuitive touch screen controls!
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